Thursday, December 12, 2013

After Us vehicle and weapon.



In next few weeks days I did some further exploration of the  landing ship and motorcycle, I considered more about the conditions and environments which those two vehicles will be used. And also functions because I believe the form should be decided by the function. Especially for industrial design.
In the landing ship design I emphasized on the concept it could land on all kinds of terrain, so its limbs are all designed strong and flexible, they could be folded into the body of the ship to reduce resistance. Though about the ship probably needs to fly in both space and atmosphere, I designed four foldable wings, as in space it doesn't need wings, in atmosphere it needs wings to control and be more stable.



In the design of motorcycle I considered the safety could be very important. As the female character will live on the abandoned earth, and adverse environment, that's why a cabin is very necessary for her to isolate dangerous outside of the motorcycle. It also has to be a tough and advanced motorcycle for her to travel in the future world, I tried to combine those ideas into the design.

In the meanwhile I finished the design of an alien rescue capsule and explored some weapon designs. By working on these designs I also got a way to think deeper and from different perspectives of the world which I am building.
The electromagnetic rifle is for future human race, represents our technique level.
Bio rifle is for enemy alien race.








Monday, December 9, 2013

After Us Vehicle Design 1.

Vehicle Design 1.
I explored the design of vehicles by making some random figures. One of my most interested concept is the bug like landing ship. In this idea I felt I can explore some very reasonable designs for it, those limbs provide an ability which allowed the ship can land on complex terrain, this ability could be very useful for military transport or force delivery. And this shape provides a more offensive feeling.

Vehicle Design 2.
A motorcycle for female character.
In the beginning I didn't know what I really want to for the girl. So I made some random figures to find out. I thought I wanted something could help the girl survive under a very tough environment. I found an interesting shape, after one day working on it, I got a motorcycle.

A new universe-After Us

11.2012

A bigger story emerged in my mind, I will create a universe base on the new species. A new world for me to explore.
I made a short background story named After Us, a story for a 3d person shooter game.

After Us
Summary


An alien pilot survives the destruction of his spacecraft (destroyed by an opposing alien race). His escape capsule lands him on an unknown planet. In the landing process, sensors on his escape capsule detects that around his landing area there are a lot of artifacts (like buildings), one of them far from his landing area still has an energy reaction. After he lands on the planet, he discovers that those artifacts are actually ruins, that used to be a civilization, but have since been abandoned by their creators. He finds that a lot of wild animals living around the area, some of them are dangerouÄs carnivores. He has to protect himself. He starts off to find the artifact which has energy reaction, hopefully he can find something helpful that can give him a chance to leave this forsaken planet. When he arrives at his destination, it is actually a jail that the native species built to lock up the remaining power sources, which somehow lead them to abandoned their homeworld. The alien pilot will encounter many savage animals and drones sent from the enemy to kill him.


To build a reliable character I need more reasonable design, as the old design was for low-res model, so some designs are not good enough for a more realistic game, I need a lot modification of the character, then I was working in zbrush to create more details for the pilot. First, I changed the design of its boy especially most joines like shoulders and knees to made those structures match with the head design. I brought more exoskeleton to its body, those exoskeleton also covered by skin. Another big change was its chest, in the old design mouth was on chest and stomach, but I realized that such structure could be very disadvantage if the they do some waist movement like turn round or bend its body, as those teeth are not that flexible. So I changed that design. Now the mouth won't become a problem of waist movement, and still an unique new structure.

Then I have had been working on to give the pilot a cloth, a suit, which it can wear in normal time. I don't want the suit looks too offensive, but a suit which is function heavy and could plug in extra function part like armor.

In the armor layer I spent most energy to explore how to design a function heavy armor in zbrush, but I still have a lot work to do to figure out the design language which can express the unique culture and aesthetics of the alien species.
At meanwhile I was thought about the design of the female character. As in the story she is a mysterious person and she own some lost future human technology. When I was working on her I was trying to build an alien-like suit for her, as I think after hundreds of years our technology and aesthetics will look totally different from today, so I want to try to go a little bit farther to fulfill this idea.



The Beginning of After Us



Beginning


6. 2012


I started a rough idea of a humanoid create on a sketchbook. Without a purpose, I just tried to have some random figures.







After around four months I got very strong intense to create a different type of character which I haven't tried before. One day I find this sketch then I got an idea I want to try to create a demon differentiate with and other demon people had seen before, a species which has the more reliable biological appearance, instead of just mythology create.


Then I started to work on it. First, I got the head design, I thought as another creature it should has different body structure compare with human so I designed a different vision of head, I got something inspiration from crab and reptile about skin, because I which it looks poisonous and offensive but also smart.




I put its month on its stomach so it could eat more and eat faster.






In a modeling class I had the low-res model done.






Then I asked myself if it is a living species, Why can't they have future, what their future looks like, what of them create an advanced civilization! So in another class I tried to put it in a future environment to explore the more potential about the species.










The results made me want to start a project to explore how deep I can explore based this species.